🎯 Project Overview
UInventoryGrid is a lightweight and easy-to-customize inventory grid management system for Unity projects, inspired by survival games like Escape From Tarkov, DayZ, and S.T.A.L.K.E.R.
Last updated
UInventoryGrid is a lightweight and easy-to-customize inventory grid management system for Unity projects, inspired by survival games like Escape From Tarkov, DayZ, and S.T.A.L.K.E.R.
Last updated
This was created and tested in Unity version 2022.3.15f1.
Whether developing a survival game, RPG, or any other genre, UInventoryGrid equips developers with the tools needed to create engaging and immersive gameplay experiences. Its adaptable functionality and extensive customization options make UInventoryGrid the ideal solution for implementing an inventory grid system in Unity projects. With UInventoryGrid, developers can easily tailor the system to meet the unique requirements of their game, ensuring a seamless and intuitive player experience.
UInventoryGrid seamlessly integrates into Unity projects, allowing for quick setup and easy incorporation into any game project. It includes a demo preset prefab with a Tarkov-inspired inventory, providing a practical example to get you started quickly.
Items are neatly organized within a grid layout, offering a visually appealing and intuitive interface for players to manage their inventory. Each grid cell represents a storage space for items, promoting efficient organization and management.
With intuitive drag-and-drop functionality, players can easily interact with items within the inventory grid, making it simple to move, rearrange, and interact with items.
Detailed item information, including name, description, and attributes, can be accessed through item inspection. This allows for informed decision-making during inventory management and item selection.
UInventoryGrid supports stacking and splitting of items, enabling players to consolidate similar items into stacks or divide large stacks into smaller ones. This feature encourages efficient use of inventory space.
Players can seamlessly use items directly from the inventory grid, triggering various in-game actions such as equipping gear, consuming consumables, or utilizing crafting materials.
To optimize storage space, items within UInventoryGrid can be rotated within the grid layout, facilitating efficient item arrangement and maximizing storage utilization.
UInventoryGrid allows for equipping items into specific slots based on item type. Each slot can be configured to accept one or more item types, providing flexibility in how equipment is managed. This system is fully customizable, allowing developers to define slot behavior and restrictions to suit their game's requirements.
UInventoryGrid supports item dropping functionality, enabling players to remove items from their inventory and drop them into the game world. Developers can use this event as they see fit, such as spawning a prefab of the dropped item, creating a realistic and interactive experience.
UInventoryGrid offers extensive customization options to suit the unique requirements of any game project. From grid size and layout to item appearance and behavior, developers have full control over the system's customization.
UInventoryGrid includes a customizable sound system for item interactions. Sounds can be assigned to actions such as moving and clicking on items, enhancing the user experience. Developers can customize these sounds to fit the theme and atmosphere of their game.